mixamo batch import workflow

FBX animation combiner workflow

This workflow combines a folder of compatible FBX character files into one Blender file with one armature, one skinned mesh, and many reusable Actions. It is useful when every FBX contains the same character rig and mesh, but each file has a different animation clip.

The result is an animation library file instead of many separate FBX files.

Files

Assumptions

Empty-project workflow

  1. Open a new empty Blender project.
  2. Enable the FBX Animation Combiner add-on.
  3. Open 3D View > Sidebar > Animation > FBX Combiner.
  4. Set FBX Folder to the directory containing the FBX files.
  5. Run Combine FBX Animations.

The first imported FBX becomes the master character. Its armature and mesh stay in the scene. Each later FBX is imported temporarily, its animation is copied into a clean Action on the master armature, and then its temporary objects are deleted.

Settings

Everything else is intentionally automatic: Actions are named from filenames, fake users are enabled, later imported FBXs are deleted after their Actions are copied, and the transfer path is direct-copy because the files are assumed to target the same rig.

What the add-on creates

After a successful combine, the Blender file should contain one master armature and mesh, plus Actions named from the FBX filenames:

idle
walk
run
jump
reload
death

These Actions can then be selected in the Action Editor, pushed to NLA, cleaned with the Root Motion Cleaner, or exported through glTF/FBX.

Root motion cleanup

Some FBX imports store forward movement on the armature object location curves instead of only on a root bone. If the combined animations should be stationary/in-place, run the Root Motion Cleaner add-on afterward.

Mixamo note

This add-on still works for Mixamo animation folders. For Mixamo-style downloads, the source and target character should be in T-pose. If the character is in A-pose, convert it first: Convert an A-pose character to T-pose.

Limitations


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