Sculpting a Hand
This is a focused hand-sculpting workflow for production-ready hands before retopology or skinning.
The tutorial reference used for this page is: https://www.youtube.com/watch?v=d7s7qL33ABs.
Suggested workflow
- Block basic volumes: palm, fingers, thumb, knuckles, wrist transition.
- Define broad anatomy planes:
- Flexion direction.
- Joint hierarchy.
- Webbing and knuckle spacing.
- Refine silhouette first, then micro detail.
- Add tendons and skin folds only after topology intent is consistent.
- Keep fingertip pads and nail beds clean and evenly shaped.
- Decide if the sculpt is for deformation or display before baking details into normals.
Common mistakes to avoid
- Over-defining tiny details too early.
- Inconsistent side-to-side proportions.
- Too sharp a crease near knuckle roots that later causes bad joint deformation.
After sculpting, continue directly into: Retopologizing a sculpted hand.